Learning to code: from procedural puzzle-based games to creative programming

Margarida Romero, Ann-Louise Davidson, Giuliana Cucinelli, Hubert Ouellet, Kate Arthur

Resum


Learning to code is integrated in a growing number of schools worldwide. However, the learning to code activities shows important differences according to the creative engagement of the learners in the activity. We identify five levels of learning to code activities: (1) teacher-centered explanations or tutorials; (2) procedural, step-by-step programming; (3) creative individual programming; (4) co-creative programming and (5) participatory co-creation of knowledge through programming.

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ISSN: 2385-6203

Edita: CIDUI Congrés Internacional de Docència Universitària i Innovació

Vila Universitària. Local F2.1. Campus UAB - Bellaterra